And don't forget cubemaps ![]() ![]() --------------------
***************PORTALS FTW!!
*******************[::LoLFace::] Portal/Exite hater's --> ![]() ![]() Try searching for LoLFace on google |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Techno-Man |
Posted: Mar 14 2007, 07:29 PM
|
||||||
![]() Source Mapper ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 409 Member No.: 397 Joined: 4-October 06 ![]() |
Indeed XD --------------------
Xfire> smtechnoman
:()nline Currently Developing> ep_forest (for HL2 EP1) dm_sandfort (for HL2DM) My Maps> ex_aperture_test_centre (Portal Pack Map) de_Outpost (for CS Source) Ex_Quantum(unfinished) Ex_Sector-B Ex_Funground Ex_TechnoV2 |
||||||
luishi5000 |
Posted: Mar 14 2007, 07:59 PM
|
![]() Physics Whore ![]() ![]() ![]() ![]() Group: Members Posts: 165 Member No.: 549 Joined: 19-November 06 ![]() |
Is the Lost Coast skybox the only one that supports HDR?
--------------------
My Mushroom
|
Lolface |
Posted: Mar 14 2007, 08:03 PM
|
![]() lol? ![]() ![]() ![]() ![]() Group: Members Posts: 145 Member No.: 569 Joined: 25-November 06 ![]() |
i'm not sure, but in cs:s there is an militiahdr skybox.
--------------------
***************PORTALS FTW!!
*******************[::LoLFace::] Portal/Exite hater's --> ![]() ![]() Try searching for LoLFace on google |
CabooseJr |
Posted: Mar 14 2007, 08:13 PM
|
Portal Playa. ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 481 Member No.: 504 Joined: 29-October 06 ![]() |
oh no, here is the list of skys, the ones that have HDR by them have HDR capabilities. http://developer.valvesoftware.com/wiki/Sky_List
-------------------- |
-=FamilyGuy=- |
Posted: Mar 14 2007, 11:43 PM
|
![]() Sex, Drug and Rock N' Roll ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1705 Member No.: 107 Joined: 16-September 06 ![]() |
Hdr= cubemaps +reflections and bloom, It's longer to compile and you must do a "buildcubemaps" once your map is done(or it'd look like the 5th dimension with reflection everywhere). @ Techno-Man: You can specify how amy time it "buildfacelights" when compiling ... The best Final compile parameter are (according to me of course) : "$bsp_exe" -game $gamedir $path\$file "$vis_exe" -game $gamedir $path\$file "$light_exe" -both -final -game $gamedir $path\$file "Copy File" $path\$file.bsp $bspdir\$file.bsp "$game_exe" -dev -console -allowdebug -game $gamedir +map $file -=FamilyGuy=- --------------------
I love narbacular drop, portal, exite, sex, physics, hacking stuff and dreamcast... and hacking dreamcast...
Did you know that the maximum number of characters allowed in a signature is 50 000 ? And I'm using 1563 in my signature !!! My Modification of gm_portal_challenge for exite: ex_portal_challenge My Texture Pack and BlackDustRider Texture Switcher v1,2 Swirly Textures Hole-Like Clean-Looking Textures My SmoothMod Based on Pelpix's one Nutella 4 EVA <--- If this make you say WTF look HERE _______________________________________ 2D 3D 46 61 6D 69 6C 79 47 75 79 3D 2D |
![]() |
![]() ![]() ![]() |